My yugioh brain defaulted to D.D. Crow lmao
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Ez just nuke processes from the kernel debugger /s
But, real talk, the only comparable thing would be the emergency restart option (go to ctrl+alt+del screen, hold ctrl as you click on the shutdown button)
xan1242@lemmy.dbzer0.comto
Programmer Humor@programming.dev•I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN I HATE THE ANDROID GRADLE PLUGIN...
1·1 year agoOh you mean Android Studio automagically “updating” your versions so that your build breaks and you spent 3 hours figuring out what just happened without you even touching anything?
xan1242@lemmy.dbzer0.comto
Linux@lemmy.ml•Rust in Linux lead retires rather than deal with more “nontechnical nonsense”
1·1 year agoIt’s just their ego showing through.
It basically now comes down to the current devs depending on new Rust devs for anything that interacts with Rust code.
They could just work together with Rust devs to solve any issues (API for example).
But their ego doesn’t allow for it. They want to do everything by themselves because that’s how it always was (up until now).
Sure, you could say it’s more efficient to work on things alone for some people, and I’d agree here, but realistically that’s not going to matter because the most interactivity that exists (at the moment) between Rust and C in Linux is… the API. Something that they touch up on once in a while. Once it’s solid enough, they don’t have to touch it anymore at all.
This is a completely new challenge that the Linux devs are facing now after a new language has been introduced. It was tried before, but now it’s been approved. The only person they should be mad at is Linus, not the Rust devs.


From a glance, this is just a value parser that exports them by symbols and allows you to edit the static values from a file neatly.
I don’t know how practical this is yet since I haven’t seen the video, but in order for it to be more practical it needs to be easier to implement and use than other methods to accomplish tweakable values for debugging.
There are many already:
Now, not all methods are available on all platforms, but, it needs to be better than any of these methods in some way for it to have any point in using it.
Game devs often have their own frameworks that can communicate with the game via network to tweak exposed values anyway for realtime debugging. Adjust.h from what I can see requires the program to be reset on each iteration.