With later systems, developers all became aware that varying CPU frequencies were a thing, and started to base their software timings on the realtime clock instead.
If only. Not sure how common it is nawadays - definitely still happening on occasion, but for example GTA: Vice City’s physics get screwed up with uncapped framerate.
If only. Not sure how common it is nawadays - definitely still happening on occasion, but for example GTA: Vice City’s physics get screwed up with uncapped framerate.