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Joined 1 month ago
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Cake day: July 23rd, 2026

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  • Been toying with an idea for a while. Cosmic horror where the only way to win is to leave almost immediately. You play as a group of four engineers sent to repair comms at an Antarctic research base. The goal is you arrive, see shit’s fucked, and head back to the boat immediately.

    If you choose not to, you assign one weapon/tool to each party member. Wrench, welding torch, ice pickaxe, etc. the trick is that the tools determine which characters die, so even if you start over and change the assignments, whoever has the wrench dies at the same time, every time. And I want there to be “wrenchable” objects after that story point that you can’t interact with.

    In addition, I want Bloodborne style sanity points that you get for interacting with the world, and the more you have, the worse things get for you. Essentially, I want to punish people who play games the way I do and explore every single crack.

    Oh, and I want the monster at the end to be surrounded by invisible eyes that become visible as its head passes through them, like it’s emitting bubbles in reverse.



  • Interesting. I was thinking of having iMessage/Messages, but I forgot most of the world uses Whatsapp to text, anyway, so that function does exist.

    As far as calls go, I’m surprised by how unappealing the idea was to me. The amount of spam calls I get would probably kill my relationship with computers, honestly. For normal calls, I’d definitely want a headset of some kind rather than built-in mic and speakers, though I suppose a purpose-built laptop would include better audio equipment.