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Joined 2 years ago
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Cake day: June 5th, 2023

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  • Disclaimer: I have no qualifications or really any business talking about this…

    I think games aren’t the best kind of projects for open source. Some games are made open source after development ends which is cool because it opens up forks and modding (pixel dungeon did this). Most games require a single, unified, creative vision which is hard to get from an “anyone can help” contribution style. Most open source software are tools for doing specific things. It’s almost objective what needs to be done to improve the software while games are much more opinionated and fuzzy. So many times I’ve seen a game’s community rally behind a suggestion to address a problem and the developer ignores them and implements a better idea to more elegantly solve it. Most people aren’t game designers but they feel like they could be.

    An exception to this are certain, rules-based puzzly games. Bit-Burner is an open source hacking game with relatively simple mechanics and it works well.






  • Bodily autonomy is different than “freedom to go about your life as you see fit”. Carrying a baby and giving birth come with risks and responsibilities and it changes your body. All of this risk is for the baby at the expense of the mother.

    Analogy: let’s say someone needs a kidney transplant or they will die. Turns out, you’re the only match. Donating a kidney is not risk free and your body will be changed for the rest of your life. Should you donate? Yeah, probably. Should you be legally forced to? Absolutely not.

    To me, this analogy completely solves the issue. I can say that life begins at conception and still say that bodily autonomy is a right. It doesn’t matter if the fetus/baby is a person yet, as long as the mother’s body is being used to sustain them, then it’s the mother’s choice.