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Cake day: July 9th, 2023

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  • This article seems either very naïve, or fairly disingenuous. Signal is not precariously installed on one box, and if that box goes down, the service dies. It is distributed. It’s running on many machines within AWS, and technologically, there’s no reason it couldn’t be in multiple regions of AWS, or even spread across multiple clouds (e.g. Azure, Google Cloud, Oracle, etc), to improve resiliency to outages. The only way in which it is “centralized” is that there’s one foundation in charge of the whole thing. Are there drawbacks to this? Yes. But self-hosted, distributed, mesh/relay chats also have drawbacks. Servers in the mesh go down, people don’t keep things updated, they don’t necessarily connect to every other instance creating disjointed pockets, etc.

    Also, to say “we don’t need the internet” we need “mesh networks” is odd… The internet is a mesh. Hence “inter.” Anything else is just a smaller version of the same thing, again with some benefits and some drawbacks.

    Fighting a (relatively) successful platform that champions privacy and security, seems like a bad thing to do, when those are the same primary goals of the platform you support. It would be better to discuss the merits and use cases of each, and beat the privacy and security drum together.


  • I don’t have as much experience with HASS, but I did use Mycroft for quite a while (stopped only because I had multiple big moves, and ended up in a place small enough voice control didn’t really make sense any more). There were a few intent parsers used with/made for that:

    https://github.com/MycroftAI/adapt https://github.com/MycroftAI/padatious https://github.com/MycroftAI/padaos

    In my experience, Adapt was far and away the most reliable. If you go the route of rolling your own solution, I’d recommend checking that out, and using the absolute minimum number of words to design your intents. E.g. require “off” and an entity, and nothing else, so that “AC off,” “turn off the AC,” and “turn the AC off” all work. This reduces the number of words your STT has to transcribe correctly, and allows flexibility in command phrasing.

    If you borrow a little more from Mycroft, they had “fallback” skills that were triggered when an intent couldn’t be matched. You could use the same idea, and use https://github.com/seatgeek/thefuzz to fuzzy match entities and keywords, to try to handle remaining cases where STT fails. I believe that is what this community made skill attempted to do: https://github.com/MycroftAI/skill-homeassistant (I think there were more than one HASS skill implementations, so I could be conflating this with another).

    Another comment mentioned OVOS/Neon - those forked off of Mycroft, so you may see overlap if you investigate those as well.



  • Fediverse… Fed… Federated. Unifying it would defeat the purpose. Yes, there could be a single platform, with federated hosting, but multiple platforms working with a single protocol is a good thing.

    Consider the web - in the old days, it was an open platform. Then Internet Explorer got a stranglehold, and to use the web practically required using IE on Windows (many sites did not work in other browsers). Eventually we righted the ship, but now Chromium browsers are taking over, and we’re heading in a similar direction.

    For the fediverse to remain open and effective, we should embrace extra platforms*. It prevents anyone getting too much control over the protocol, prevents lock-in, prevents centralization, etc.

    *We should generally encourage use/development of the same protocol, though.






  • I used Windows growing up, switched to Linux in highschool on my personal machines, and was forced to use Mac for nearly 10 years at work. In my experience, they all have problems, and the worst part is always early on. After you’ve used them for a while and have gotten familiar/comfortable, the problems get easier to deal with, and switching back (or on to something new) becomes more daunting/uncomfortable than dealing with what you have. So in that sense, yes, it will get easier.

    Also, as hardware ages, you often see better support (though laptops can be tricky, as they are not standardized).

    Keep in mind, when you use Windows or Mac, you’re using a machine built for that OS and (presumably) supported by the manufacturer for that OS (especially with custom drivers). If you give Linux the same advantage (buy a machine with Linux pre-installed, or with Linux “officially supported”), you’re much more likely to have a similar, stable experience.

    Also, I’ve had better stability with stock Ubuntu than its derivatives (Pop!_OS and Mint). It might be worth trying an upstream distro, to see if you have better stability.





  • Raster images do not need to be rendered - see Rendering:

    Rendering is the process of generating a photorealistic or non-photorealistic image from input data such as 3D models…Today, to “render” commonly means to generate an image or video from a precise description (often created by an artist) using a computer program.

    Note that “render” is a fairly generic term, and it is sometimes used like “render to the screen,” to just mean to display something. Rasterisation may be a better term to use here, since it only applies to vector graphics, and is the part of the process I am referring to.

    In any case, except for possibly reading fewer bytes from disk, the vector case includes all the same compute and memory cost as the raster image - it just has added overhead to compute the bitmap. On modern hardware, this doesn’t take terribly long, but it does mean we’re using more compute just to launch/load things.


  • It’s also worth noting apps have to ship higher resolution assets now, due to higher resolution displays. This can include video, audio, images, etc. Videos and images may be included at multiple resolutions, to account for different sized displays.

    For images, many might assume vectors are the answer, but vectors have to be rendered at runtime, which increases startup time in the best case scenario, and isn’t even always supported on all platforms, meaning they have to be shipped alongside raster assets of a few different sizes, further increasing package bloat. And of course the code grows to add the logic to properly handle all the different asset types and sizes.

    All this (packaging dependencies, plus assets/asset handling) to say it isn’t always malware, ads, electron, etc. Sometimes it’s just trying to make something that looks nice and runs well (enough) on any machine.