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Cake day: April 18th, 2025

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  • I don’t know the “right” answer, but I set it so if you hit something, it plays out some checks similar to as you described:

    • If we collide with something but its only waist high, then we will have the player stop the grapple and attempt to vault over whatever it is.

    • If we collide with something and its more than waist high, then we wait for a very small delay and see if we made any progress towards our destination. If not, end the grapple because something is in the way.

    • Ignore all collision damage otherwise when grappling. Either we get stopped on the way and give up, or make it and then end the grapple.

    … And last but most horrible of all:

    • Do a completely different set of checks if the player is underwater when the collision happens.

    All my games are janky though so I don’t think this is some ideal setup.

    Edit: Cleaned up the collision damage part as I thought I handled it differently.



  • Oof, this reminds me of a personal experience.

    Me: Oh this grapple system is easy, we’ll just push the player’s vector towards the destination vector.

    Game: Oh but there’s a small object in the way that cannot be moved. This will make an immense amount of collision data per tick.

    Me: Can’t we just ignore-

    Game:










  • Yeah, probably.

    Because of many factors, we’re seeing an erosion of the ‘third place’ which has been somewhat replaced or supplemented by the internet.

    But now the internet is turning into a watchdog which desperately wants to monetize you, or direct you towards something that it can monetize.

    Its hard to say while we’re in the middle of it, but I’m going to assume fifty years from now people will say we took privacy for granted and didn’t realize how influential algorithms really were.







  • This sounds dumb as all heck but a Fediverse equivalent of LinkedIn. Not some corporate hellscape, but something geared towards semi-pro or hobbyists who are looking for collaborative projects. It would serve as a portfolio and a way to group up and network.

    So for example, you’re a YouTuber who is looking for an editor. Its not career pay but its a paid side gig. Or maybe you’re an audio guy and are looking to get into the film industry, and want to see if there are local indie films looking for your skills.

    There are ‘services’ for these but they’re either adapted from something else (like Reddit or Facebook) or they have some aggressive middleman monetization. And many basically require you to host your portfolio elsewhere, which is sometimes funky to run your own hosting.