Could you elaborate a bit how blockchain enables something unique here? I see that it enables trade between users, but if a single company controls the game and I assume supply of new cards, does the blockchain aspect for trading really matter?
Trading itself is basic and doesn’t need a blockchain. I guess with it you have it implemented in a public and tamper proof way, but that second part doesn’t seem to matter to me if the source is centralized.
So what exactly is gained from this approach over just your average ingame auction house?
But who is able to mint/create those cards? Anyone or just the company? That is what I was primarily getting at.
Yes, proof that you owned cards in a now defunct game. The question is how much value is left at that point.
Barring copyright/IP law allowing it, or are we disregarding that? If someone wanted to take over they might just buy out the old company and take over.
And even when starting from scratch they’d have to evaluate if honoring/adopting the existing tokens would be worth it (would give an existing player base, but in return you don’t get any money from them and probably less than from a customer that starts from scratch).
A third option would be some form of foss project reviving the game. But the game seems independent of the blockchain aspect, which only tracks card ownership. Why would any such effort want to adopt a system build on artificial scarcity and profit?