- cross-posted to:
- linux@lemmy.ml
- linux@programming.dev
- cross-posted to:
- linux@lemmy.ml
- linux@programming.dev
cross-posted from: https://lemmy.world/post/37124620
In hopes of helping out mobile linux, I decided to bolster its supply of mobile games. I don’t know if mobile Linux needs mobile games, but I make games as a hobby and want to try to help out however I can. The code is open source and the game has been tested on my Librem 5. Code can be found on GitLab.
edit: The game also has a build that runs on 64-bit systems. In all it runs on 64-bit Linux/Windows and arm Linux/Windows.
That is cool! I can’t use it because I have no phone but maybe in a couple of years
It actually runs on 64-bit Linux and Windows as well. I should probably advertise that part of it too. I just designed it targeting mobile Linux.
I saw the exe! I don’t have windows. I’ll check the desktop version later
I would appreciate any feedback you can give
I just downloaded it! It’s well made. It works good with a mouse.
Nothing happened when I sliced the upper mode “Fruit …” in the menu. The area in which a fruit is sliced is a little bit too big for my taste. Maybe different levels, easy, medium, hard? Sometimes it didn’t slice the fruit but I couldn’t figure out a pattern when it happens.
A little bit more colorful “with pop” would be more appealing.
flatpak for good compatibility and ease of installation
sound are good. music is somewhat relaxing. I prefer something that gets your heart pumping. -> different modes
thx for letting me test it (I’m not a gamer)
I appreciate you taking the time to both play it and come back to me with critiques. I had some ideas for alternate modes like a timed one with a greater starting speed and one with “power ups” (one that increases the size of your swipe, one that freezes the screen, maybe some fruit like a pomegranate where you slice it open then have to slice 3-5 seed parts). I will play around more with the collisions and inspect more. May I ask which OS/architecture you were using?
I made some adjustments to collisions without noticeably impacting performance on mobile. If you’re open to give it another try I would appreciate your feedback.
Great ideas!
Opensuse Aeon