Zizzy@lemmy.blahaj.zone to 196@lemmy.blahaj.zoneEnglish · 1 month agoMMO Quests Rulelemmy.blahaj.zoneimagemessage-square106linkfedilinkarrow-up1464arrow-down15
arrow-up1459arrow-down1imageMMO Quests Rulelemmy.blahaj.zoneZizzy@lemmy.blahaj.zone to 196@lemmy.blahaj.zoneEnglish · 1 month agomessage-square106linkfedilink
minus-squareVaresti@lemmy.ziplinkfedilinkEnglisharrow-up13·1 month agoUsually, I’d assume that the act of killing them would destroy the desired object in most encounters. But that’s just my personal headcanon.
minus-squaregrrgyle@slrpnk.netlinkfedilinkEnglisharrow-up12·1 month agoI did the same kind of justification, but it’s a design decision to pad out the activity with a gambling adjacent pattern. If the drop rate was 100% no one would question it.
minus-squareILikeBoobies@lemmy.calinkfedilinkEnglisharrow-up9·1 month agoIt begins feeling repetitive. Even though it’s less repetitive than the current system.
minus-squaregandalf_die_12te@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up4·1 month agoit would make sense if it was 90% drop rate, as you mostly harvest correctly but sometimes make a mistake …
minus-squaregrrgyle@slrpnk.netlinkfedilinkEnglisharrow-up4·1 month agoDo we just need a “harvesting” skill that affects drop rate?
minus-squareZizzy@lemmy.blahaj.zoneOPlinkfedilinkEnglisharrow-up3·1 month agoi mean some quests are 100% drop rate, and i for one like the variety. Does it make a huge difference? Not really but its still feels nicer
minus-squaregrrgyle@slrpnk.netlinkfedilinkEnglisharrow-up3·1 month agoIf you like it then you like it I guess. I never got those kinds of quests, personally
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·1 month agoYep, the slot machine algorithm (a bucket fills up with every coin, the fuller the bucket the more plausible the win).
Usually, I’d assume that the act of killing them would destroy the desired object in most encounters. But that’s just my personal headcanon.
I did the same kind of justification, but it’s a design decision to pad out the activity with a gambling adjacent pattern. If the drop rate was 100% no one would question it.
It begins feeling repetitive.
Even though it’s less repetitive than the current system.
it would make sense if it was 90% drop rate, as you mostly harvest correctly but sometimes make a mistake …
Do we just need a “harvesting” skill that affects drop rate?
i mean some quests are 100% drop rate, and i for one like the variety. Does it make a huge difference? Not really but its still feels nicer
If you like it then you like it I guess. I never got those kinds of quests, personally
Yep, the slot machine algorithm (a bucket fills up with every coin, the fuller the bucket the more plausible the win).